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A skills camp is RinkNotes without a season. Instead of a roster you follow for months, you run a handful of numbered sessions, capture the same way you always do, and RinkNotes writes a short snapshot after each session plus one cumulative report at the end — the report families keep.

Create the camp

Creating a camp is an org admin job, done from the team switcher (the team tile at the top of the sidebar or the capturer).
1

Open the team switcher and choose New skills camp

At the bottom of the switcher menu, tap New skills camp. If you don’t see it, you’re not an org admin on this club.
2

Fill in the details

Give the camp a name, pick the skills variantGoalie skills or Player skills — and set the start, end, and number of sessions.
3

Create it

Tap Create camp. It appears in the team switcher alongside your teams.
The skills variant is set once and never changes. It decides the whole skill vocabulary for the camp, so a goalie camp and a player camp are separate camps — pick the right one.
A camp has its own roster, and the consent rule is exactly the same as a team: no consent, no capture. Add players on the camp’s Roster & Consent tab and request consent before you capture about anyone — see Send consent requests. On a goalie camp, each new player’s position is prefilled to G.
RinkNotes Roster & Consent screen for the Riverside Wolves showing players with consented, pending, and awaiting status chips and a consent meter

A camp's Roster & Consent tab — the same roster and consent gate as a team, with a status chip beside each player.

Add co-instructors

Camps often run with several instructors. Add them the same way you’d add any staff — invite them by email with a role (see Invite your staff). Every note records who captured it, so a session’s snapshot shows which instructor saw what.
There’s no separate “instructor” role — co-instructors are staff on the camp, with the same capture and review access you’d give any coach.

Run a session

You capture a camp in the phone capturer, not the desktop workspace. Because a camp is a program of sessions rather than a season, the capturer’s idle screen shows the camp’s sessions instead of a game/practice picker.
1

Start a new session

Tap New session. Then either 🎤 Say the session — speak it, e.g. “session three, edgework and transitions, Saturday at 9” — or type the fields by hand. Voice needs a connection; typing always works.
2

Check it, then create

Speaking never creates anything on its own. You see the parsed session number, focus, date, and time in an editable preview — fix anything that’s off — then tap Create session. The session number is prefilled to the next one in the run.
3

Capture

Capture as usual. The session chrome shows where you are — “Camp · Session 3 of 4” — and every note is filed under that session.
If you just start capturing without setting one up first, RinkNotes opens the next session for you and carries its number — so you’re never stuck mid-drill.

Read the reports

Reports are automatic — there’s no “generate” button.
  • After each session, RinkNotes writes a session snapshot for each player: a short read on how that session went.
  • When the camp ends, it writes a cumulative camp report per player — the progression across every session, a summary, and the session snapshots together. A player with theirs done shows a Final chip.
A left-to-right flow: Session 1 through Session 4 each producing a Snapshot, feeding into a Final cumulative report at the end of the camp

Each session leaves a snapshot; at the end of the camp they roll up into one cumulative report per player.

You read both in the camp’s Reports tab in the desktop workspace. Open a player to see Progression across the camp, their summary, and each session’s snapshot.
Because reports are generated on a schedule rather than on demand, a snapshot or the final report can take a little while to appear after a session ends — it isn’t instant.

Where each part lives